/*
 *      Copyright (C) 2005-2013 Team XBMC
 *      http://xbmc.org
 *
 *  This Program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This Program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with XBMC; see the file COPYING.  If not, see
 *  <http://www.gnu.org/licenses/>.
 *
 */
#if !defined(__arm__)
#import <unistd.h>
#import <sys/mount.h>

#define BOOL XBMC_BOOL 
#include "utils/log.h"
#include "CompileInfo.h"
#include "windowing/WindowingFactory.h"
#undef BOOL

#import <Cocoa/Cocoa.h>
#import <QuartzCore/QuartzCore.h>
#import <OpenGL/OpenGL.h>
#import <OpenGL/gl.h>
#import <AudioUnit/AudioUnit.h>
#import <AudioToolbox/AudioToolbox.h>
#import <CoreServices/CoreServices.h>

#import "CocoaInterface.h"
#import "DllPaths_generated.h"

#import "AutoPool.h"


//#define MAX_DISPLAYS 32
//static NSWindow* blankingWindows[MAX_DISPLAYS];

//display link for display managment
static CVDisplayLinkRef displayLink = NULL; 

CGDirectDisplayID Cocoa_GetDisplayIDFromScreen(NSScreen *screen);

NSOpenGLContext* Cocoa_GL_GetCurrentContext(void)
{
  return (NSOpenGLContext *)g_Windowing.GetNSOpenGLContext();
}

uint32_t Cocoa_GL_GetCurrentDisplayID(void)
{
  // Find which display we are on from the current context (default to main display)
  CGDirectDisplayID display_id = kCGDirectMainDisplay;
  
  NSOpenGLContext* context = Cocoa_GL_GetCurrentContext();
  if (context)
  {
    NSView* view;
  
    view = [context view];
    if (view)
    {
      NSWindow* window;
      window = [view window];
      if (window)
      {
        NSDictionary* screenInfo = [[window screen] deviceDescription];
        NSNumber* screenID = [screenInfo objectForKey:@"NSScreenNumber"];
        display_id = (CGDirectDisplayID)[screenID longValue];
      }
    }
  }
  
  return((uint32_t)display_id);
}

bool Cocoa_CVDisplayLinkCreate(void *displayLinkcallback, void *displayLinkContext)
{
  CVReturn status = kCVReturnError;
  CGDirectDisplayID display_id;
    
  // OpenGL Flush synchronised with vertical retrace                       
  GLint swapInterval = 1;
  [[NSOpenGLContext currentContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval];

  display_id = (CGDirectDisplayID)Cocoa_GL_GetCurrentDisplayID();
  if (!displayLink)
  {
    // Create a display link capable of being used with all active displays
    status = CVDisplayLinkCreateWithActiveCGDisplays(&displayLink);

    // Set the renderer output callback function
    status = CVDisplayLinkSetOutputCallback(displayLink, (CVDisplayLinkOutputCallback)displayLinkcallback, displayLinkContext);
  }

  if (status == kCVReturnSuccess)
  {
    // Set the display link for the current display
    status = CVDisplayLinkSetCurrentCGDisplay(displayLink, display_id);

    // Activate the display link
    status = CVDisplayLinkStart(displayLink);
  }
  
  return(status == kCVReturnSuccess);
}

void Cocoa_CVDisplayLinkRelease(void)
{
  if (displayLink)
  {
    if (CVDisplayLinkIsRunning(displayLink))
      CVDisplayLinkStop(displayLink);
    // Release the display link
    CVDisplayLinkRelease(displayLink);
    displayLink = NULL;
  }
}

void Cocoa_CVDisplayLinkUpdate(void)
{
  if (displayLink)
  {
    CGDirectDisplayID display_id;
    
    display_id = (CGDirectDisplayID)Cocoa_GL_GetCurrentDisplayID();
    // Set the display link to the current display
    CVDisplayLinkSetCurrentCGDisplay(displayLink, display_id);
  }
}

double Cocoa_GetCVDisplayLinkRefreshPeriod(void)
{
  double fps = 60.0;

  if (displayLink && CVDisplayLinkIsRunning(displayLink) )
  {
    CVTime cvtime;
    cvtime = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(displayLink);
    if (cvtime.timeValue > 0)
      fps = (double)cvtime.timeScale / (double)cvtime.timeValue;
    
    fps = CVDisplayLinkGetActualOutputVideoRefreshPeriod(displayLink);
    if (fps > 0.0)
      fps = 1.0 / fps;
    else
      fps = 60.0;
  }
  else
  {
    
    CGDisplayModeRef display_mode;
    display_mode = CGDisplayCopyDisplayMode((CGDirectDisplayID)Cocoa_GL_GetCurrentDisplayID());
    fps = CGDisplayModeGetRefreshRate(display_mode);
    CGDisplayModeRelease(display_mode);
    if (fps <= 0.0)
      fps = 60.0;
  }
  
  return(fps);
}

void Cocoa_DoAppleScript(const char* scriptSource)
{
  CCocoaAutoPool pool;

  NSDictionary* errorDict;
  NSAppleEventDescriptor* returnDescriptor = NULL;
  NSAppleScript* scriptObject = [[NSAppleScript alloc] initWithSource:
    [NSString stringWithUTF8String:scriptSource]];
  returnDescriptor = [scriptObject executeAndReturnError: &errorDict];
  [scriptObject release];
}
  
void Cocoa_DoAppleScriptFile(const char* filePath)
{
  NSString* scriptFile = [NSString stringWithUTF8String:filePath];
  NSString* appName = [NSString stringWithUTF8String:CCompileInfo::GetAppName()];
  NSMutableString *tmpStr = [NSMutableString stringWithString:@"~/Library/Application Support/"];
  [tmpStr appendString:appName];
  [tmpStr appendString:@"/scripts"];
  NSString* userScriptsPath = [tmpStr stringByExpandingTildeInPath];
  [tmpStr setString:@"Contents/Resources/"];
  [tmpStr appendString:appName];
  [tmpStr appendString:@"/scripts"];
  NSString* bundleScriptsPath = [[[NSBundle mainBundle] bundlePath] stringByAppendingPathComponent:tmpStr];
  [tmpStr setString:@"Contents/Resources/"];
  [tmpStr appendString:appName];
  [tmpStr appendString:@"/system/AppleScripts"];
  NSString* bundleSysScriptsPath = [[[NSBundle mainBundle] bundlePath] stringByAppendingPathComponent:tmpStr];

  // Check whether a script exists in the app bundle's AppleScripts folder
  if ([[NSFileManager defaultManager] fileExistsAtPath:[bundleSysScriptsPath stringByAppendingPathComponent:scriptFile]])
    scriptFile = [bundleSysScriptsPath stringByAppendingPathComponent:scriptFile];

  // Check whether a script exists in app support
  else if ([[NSFileManager defaultManager] fileExistsAtPath:[userScriptsPath stringByAppendingPathComponent:scriptFile]]) // Check whether a script exists in the app bundle
    scriptFile = [userScriptsPath stringByAppendingPathComponent:scriptFile];

  // Check whether a script exists in the app bundle's Scripts folder
  else if ([[NSFileManager defaultManager] fileExistsAtPath:[bundleScriptsPath stringByAppendingPathComponent:scriptFile]])
    scriptFile = [bundleScriptsPath stringByAppendingPathComponent:scriptFile];

  // If no script could be found, check if we were given a full path
  else if (![[NSFileManager defaultManager] fileExistsAtPath:scriptFile])
    return;

  NSAppleScript* appleScript = [[NSAppleScript alloc] initWithContentsOfURL:[NSURL fileURLWithPath:scriptFile] error:nil];
  [appleScript executeAndReturnError:nil];
  [appleScript release];
}

const char* Cocoa_GetIconFromBundle(const char *_bundlePath, const char* _iconName)
{
  NSString* bundlePath = [NSString stringWithUTF8String:_bundlePath];
  NSString* iconName = [NSString stringWithUTF8String:_iconName];
  NSBundle* bundle = [NSBundle bundleWithPath:bundlePath];
  NSString* iconPath = [bundle pathForResource:iconName ofType:@"icns"];
  NSString* bundleIdentifier = [bundle bundleIdentifier];

  if (![[NSFileManager defaultManager] fileExistsAtPath:iconPath]) return NULL;

  // Get the path to the target PNG icon
  NSString* appName = [NSString stringWithUTF8String:CCompileInfo::GetAppName()];
  NSMutableString *tmpStr = [NSMutableString stringWithString:@"~/Library/Application Support/"];
  [tmpStr appendString:appName];
  [tmpStr appendString:@"/userdata/Thumbnails/%@-%@.png"];
  NSString* pngFile = [[NSString stringWithFormat:tmpStr,
    bundleIdentifier, iconName] stringByExpandingTildeInPath];

  // If no PNG has been created, open the ICNS file & convert
  if (![[NSFileManager defaultManager] fileExistsAtPath:pngFile])
  {
    NSImage* icon = [[NSImage alloc] initWithContentsOfFile:iconPath];
    if (!icon) return NULL;
    NSBitmapImageRep* rep = [[NSBitmapImageRep alloc] initWithData:[icon TIFFRepresentation]];
    NSData* png = [rep representationUsingType:NSPNGFileType properties:nil];
    [png writeToFile:pngFile atomically:YES];
    [rep release];
    [icon release];
  }
  return [pngFile UTF8String];
}

char* Cocoa_MountPoint2DeviceName(char *path)
{
  CCocoaAutoPool pool;
  // if physical DVDs, libdvdnav wants "/dev/rdiskN" device name for OSX,
  // path will get realloc'ed and replaced IF this is a physical DVD.
  char* strDVDDevice;
  strDVDDevice = strdup(path);
  if (strncasecmp(strDVDDevice, "/Volumes/", 9) == 0)
  {
    struct statfs *mntbufp;
    int i, mounts;
    
    // find a match for /Volumes/<disk name>
    mounts = getmntinfo(&mntbufp, MNT_WAIT);  // NOT THREAD SAFE!
    for (i = 0; i < mounts; i++)
    {
      if( !strcasecmp(mntbufp[i].f_mntonname, strDVDDevice) )
      {
        // Replace "/dev/" with "/dev/r"
        path = (char*)realloc(path, strlen(mntbufp[i].f_mntfromname) + 2 );
        strcpy( path, "/dev/r" );
        strcat( path, mntbufp[i].f_mntfromname + strlen( "/dev/" ) );
        break;
      }
    }
  }
  free(strDVDDevice);
  return path;
}

bool Cocoa_GetVolumeNameFromMountPoint(const std::string &mountPoint, std::string &volumeName)
{
  CCocoaAutoPool pool;
  NSFileManager *fm = [NSFileManager defaultManager];
  NSArray *mountedVolumeUrls = [fm mountedVolumeURLsIncludingResourceValuesForKeys:@[ NSURLVolumeNameKey, NSURLPathKey ] options:0];
  bool resolved = false;
  
  for (NSURL *volumeURL in mountedVolumeUrls)
  {
    NSString *path;
    BOOL success = [volumeURL getResourceValue:&path forKey:NSURLPathKey error:nil];
    
    if (success && path != nil)
    {
      std::string mountpoint = [path UTF8String];
      if (mountpoint == mountPoint)
      {
        NSString *name;
        success = [volumeURL getResourceValue:&name forKey:NSURLVolumeNameKey error:nil];
        if (success && name != nil)
        {
          volumeName = [name UTF8String];
          resolved = true;
          break;
        }
      }
    }
  }
  return resolved;
}

/*
void SetPIDFrontProcess(pid_t pid) {
    ProcessSerialNumber psn;

    GetProcessForPID(pid, &psn );
    SetFrontProcess(&psn);
}
*/

/*
// Synchronize buffer swaps with vertical refresh rate (NSTimer)
- (void)prepareOpenGL
{
    GLint swapInt = 1;
    [[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
}

// Put our timer in -awakeFromNib, so it can start up right from the beginning
-(void)awakeFromNib
{
    renderTimer = [[NSTimer timerWithTimeInterval:0.001   //a 1ms time interval
                                target:self
                                selector:@selector(timerFired:)
                                userInfo:nil
                                repeats:YES];

    [[NSRunLoop currentRunLoop] addTimer:renderTimer 
                                forMode:NSDefaultRunLoopMode];
    [[NSRunLoop currentRunLoop] addTimer:renderTimer 
                                forMode:NSEventTrackingRunLoopMode]; //Ensure timer fires during resize
}

// Timer callback method
- (void)timerFired:(id)sender
{
    // It is good practice in a Cocoa application to allow the system to send the -drawRect:
    // message when it needs to draw, and not to invoke it directly from the timer. 
    // All we do here is tell the display it needs a refresh
    [self setNeedsDisplay:YES];
}

[newWindow setFrameAutosaveName:@"some name"] 

and the window's frame is automatically saved for you in the application 
defaults each time its location changes. 
*/


void Cocoa_HideMouse()
{
  [NSCursor hide];
}

void Cocoa_ShowMouse()
{
  [NSCursor unhide];
}

//---------------------------------------------------------------------------------
bool Cocoa_GPUForDisplayIsNvidiaPureVideo3()
{
  bool result = false;
  std::string str;
  const char *cstr;
  CGDirectDisplayID display_id;

  // try for display we are running on
  display_id = (CGDirectDisplayID)Cocoa_GL_GetCurrentDisplayID();
 
  io_registry_entry_t dspPort = CGDisplayIOServicePort(display_id);
  // if fails, go for main display
  if (dspPort == MACH_PORT_NULL)
    dspPort = CGDisplayIOServicePort(kCGDirectMainDisplay);

  CFDataRef model;
  model = (CFDataRef)IORegistryEntrySearchCFProperty(dspPort, kIOServicePlane, CFSTR("model"),
    kCFAllocatorDefault,kIORegistryIterateRecursively | kIORegistryIterateParents);

  if (model)
  {
    cstr = (const char*)CFDataGetBytePtr(model);
    if (cstr && std::string(cstr).find("NVIDIA GeForce 9400") != std::string::npos)
      result = true;

    CFRelease(model);
  }

  return(result);
}

const char *Cocoa_Paste()
{
  NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
  NSString *type = [pasteboard availableTypeFromArray:[NSArray arrayWithObject:NSStringPboardType]];
  if (type != nil) {
    NSString *contents = [pasteboard stringForType:type];
    if (contents != nil) {
      return [contents UTF8String];
    }
  }
  
  return NULL;
}

#endif
