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| Name | screenX() |
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|---|---|---|---|---|---|---|---|
| Examples |
void setup() {
size(100, 100, P3D);
}
void draw() {
background(204);
float x = mouseX;
float y = mouseY;
float z = -100;
// Draw "X" at z = -100
stroke(255);
line(x-10, y-10, z, x+10, y+10, z);
line(x+10, y-10, z, x-10, y+10, z);
// Draw gray line at z = 0 and same
// x value. Notice the parallax
stroke(102);
line(x, 0, 0, x, height, 0);
// Draw black line at z = 0 to match
// the x value element drawn at z = -100
stroke(0);
float theX = screenX(x, y, z);
line(theX, 0, 0, theX, height, 0);
}
| ||||||
| Description | Takes a three-dimensional X, Y, Z position and returns the X value for where it will appear on a (two-dimensional) screen. | ||||||
| Syntax | screenX(x, y) screenX(x, y, z) | ||||||
| Parameters |
| ||||||
| Returns | float | ||||||
| Related | screenY() screenZ() |
